The purpose of this series of tutorials is to give the people who read them a head start in making their own game with RPG Maker. While you can learn on your own, and many people have, there are plenty of pitfalls that can be easily avoided with a bit of information. In this bonus tutorial we learn how to use the script editor to add extra functionality to our game. In this tutorial we look at some different map types we can create and learn how to create these maps for our game.
In this tutorial, we will learn about the flow and logic of events, which control the flow of the game. Click here to download the demo project for this tutorial. Use this spreadsheet to help plan out your game.
There are sections for characters, enemies, skills and more! Nate Benton the creator of "Fated Haven" has written a detailed tutorial that will help you create your own tricky statue puzzles.
VX Ace: Make Your Own Game Tutorial I: Overview of Program Structure
Click here to download the statue sprite sheet. The purpose of this series of tutorials is to give the people who read them a head start in making their own game with IG Maker. Thanks to Kain Vinosec for creating these awesome tutorials!
RPG Maker MV - How to add Resources to your game
Add a Boss HP Display so that we can see the boss' health go down as we damage him. Notice: Customer Support Holiday Schedule. Shopping Cart.
RPG Maker VX/Ace Resources
Announcements Events Games Resources. Tips And Tricks Tutorials Uncategorized.
Tutorials Start by selecting your program. Part 1 We take a look at Ace and the various tools at your disposal. Part 3 We work on creating our first characters and giving them stats and classes.
Part 3. Part 4 We learn about equipment and then create some and put it in treasure chests and shops!
Part 5 In this tutorial we look at some different map types we can create and learn how to create these maps for our game. Part 6 In this tutorial we learn what encounters are and start creating and testing our own.
Part 7 In this tutorial we build on what we learnt last time and start working on balancing encounters.
Part 8 In this tutorial, we will learn about the flow and logic of events, which control the flow of the game. Part 9 In this tutorial, we will learn about the flow and logic of events, which control the flow of the game.
Requirements: Ability to open. XLXS files. This is the guide for you.
Lunarea's here to help. Level 1 Step 1: Creating a Story Line. Step 3: Preparing to Draw Maps. Step 4: Drawing Maps. Step 5: Testing Maps.
Level 4 Step 8: Talking with the King. Step 9: Organize Events with Switches. Step Enhancing Events with Event Page. Step Bringing your Initial Party Together. Level 6 Step Creating Minato Port.
Step Using the Map Tree.
Step Creating Doors with Quick Events. Level 7 Step Creating Villagers. Step Creating the Inn. Step Creating the Weapon Shop.
Step Creating the Item Shop. Level 8 Step Creating Villagers. Step Recruiting Teammates. Level 9 Step Considering the Flow of Events. Step Linking the Boat Event. Start here!
VI - Adding Health Add health to a boss penguin so the player can damage him multiple times. IX - Projectiles Learn how to set up projectiles and make our ship shoot at stuff! X - Pausing Learn how to add Pause functionality to our game. XV - Changing Tiles Learn how to set up dynamic tiles.
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